AI Insights · Timothy · March 2024
Top 5 Cannabis Games Apps Performance in Ireland: Q1 2024
Discover the performance of the top 5 cannabis games on a unified platform in Ireland during the first quarter of 2024, with insights on weekly downloads, revenue, and active users.
Performance of Top 5 Cannabis Games Apps in Ireland: Q1 2024
The first quarter of 2024 showcased interesting trends for the top five cannabis games on a unified platform in Ireland. Here's a detailed look at their performance metrics.
Hempire - Weed Growing Game Released by LBC Studios Inc., this game saw fluctuations in its weekly revenue and downloads. Weekly revenue peaked at $191 in late January and ended the quarter at $171. Downloads oscillated, reaching a high of 131 in mid-January and finishing the quarter at 103. Active users started at 254 and fluctuated throughout the quarter, ending at 263.
Weed Inc: Idle Tycoon Metamoki Inc.'s game experienced a steady weekly revenue, peaking at $193 in late January and mid-February, closing the quarter at $145. Downloads varied, starting at 68 and ending at 56. Active users peaked at 207 in late January, with a slight decline to 163 by the end of March.
Cheech and Chong Bud Farm LDRLY’s game demonstrated stable weekly revenue, peaking at $187 in late January and closing at $148. Downloads were inconsistent, peaking at 115 in late January but dropping to 13 by the end of March. Active users peaked at 99 in late January before declining to 29 by the end of the quarter.
Weed Factory Idle Published by Spider Solitaire, this game had minimal weekly revenue, peaking at $27 in late February. Downloads increased towards the end of the quarter, peaking at 58 in mid-March and ending at 50. Active users also saw an upward trend, starting at 81 and reaching 109 by the end of March.
Weed Firm 2: Back To College Ludum LLC's game displayed moderate weekly revenue, peaking at $91 in early February and ending at $41. Downloads were relatively low, peaking at 34 in late January and closing the quarter at 17. Active users varied, peaking at 76 in late January and ending at 54 by the end of March.
For more detailed insights and data, visit Sensor Tower.